The Committee response to the Norway Hugin vs France Falbala situation


In an attempt to clarify the events of the sixth round of this year’s WTC between Norway Hugin and France Falbala, the Committee interviewed all involved parties. The following is an excerpt from the report by our head judge, Jason Enos, in an attempt to explain the reasoning behind his decision:


With the game between Norway’s Skorne vs France’s Convergence player ending with a contentious end, the head judge was called. Now arguments as to the actual rules dispute and the legality of the escalation to the Head Judge were considered.

  • The floor judge was correct in his initial call but the escalation is still entirely reasonable by either player.
  • The escalation may have been requested by a 3rd party – this brings up an issue whether the head judge should have been called at all.

In the case of a 3rd party noticing an error in a game, advising a judge and that judge raising it with the head judge is reasonable. However, here the 3rd party requested a head judge call for a judge call both players were happy with to be escalated.

While understanding this is a team environment and a captain may feel he should escalate a judge call, games are still individual one-on-one games. If players are satisfied with a judge call, then 3rd parties should not interfere.

While we can learn lessons from these incidents, and we will, I can only look at the decision in the complaint:

The Head Judges final call that Norway forfeit the game.

This comes down to three issues:

  • Was the Head Judge correct to order the game forfeit?
  • Is it reasonable to reverse a round result in absentia?
  • Were the Norway team aware that the game was still “in progress”?

For the Head Judge call I feel the only response is to declare a game loss for a player who abandons a game. No other call is appropriate or could possibly be considered.

While it is a shame that this decision reversed the round result, again because Norway were absent it is the only call available to the Head Judge. In this case the floor judge and another PP Judge involved were in agreement.

The third point is a problem. Simply put, if team Norway left assuming the games were all over then they are fine to leave and their winning result should stand. The escalation after this would not be legal. This is the part of their complaint with merit and indeed should lead to a reversal if this is found to be the case. This is the area I have looked at most closely, examining evidence given in writing and on the day.

From the French Team, the Floor Judge and 3rd party observers we heard that the Norway Team captain said as he left “We can’t wait, our taxi is here”.

This indicates they knew there was something to wait for, but left anyway. Based on this, the entire rest of the issue is irrelevant, the game was abandoned and the Head Judge call stands. The current standings remain correct.

I have every sympathy for the Norway Team, but in the final analysis, the Judges cannot be expected to penalise their opponents due to their choice to leave the venue mid round and we cannot allow leaving the tournament to be a way to avoid a judge checking the game was played correctly. We made many allowances to try to help the team finish all their games before they left, but simply put, they left before the round was over and this denied proper judge oversight in their game.


As the WTC committee, we stand by our head judge.


The decision stands, Norway Hugin forfeit the game. Current final standings for the WTC are correct.


Furthermore, we want to express our disappointment and disapproval at the very public attack on the reputation of our judges, who commit the same amount of money and effort to be present at the WTC as everyone else, but instead of playing, are only there to ensure everything runs smoothly. Furthermore, to not give the Committee the opportunity to settle the matter directly with the aggrieved party is also disrespectful and can be seen as an attempt to publicly bully the Committee into a decision.  We do not accept how Norway chose to handle this complaint.  In the future, all complaints should be brought to the Committee first in order to amicably find a solution.

We regret that things went this way. We are confident that if both parties would have been present for the judge process to run its course, an acceptable solution for both parties would have been found.



-The WTC Committee

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The WTC painting competition: The jury’s comments.

Welcome to the in-depth results of the WTC 2017 painting competition.


Let’s start with a word on the process. First up, the painting competition is split up into 3 categories: Guild Ball WTC, Warmachine & Hordes WTC and Warmachine & Hordes Solo masters.

The competition is only open to complete armies. Alle models of the roster (in the case of Guild Ball) and all models of BOTH armies (in the case of Warmachine & Hordes) are taken into account (even the old ones you would rather not show).

In every category, a shortlist is made of all the armies that we like at first sight. It’s mainly a gut feeling of “wow, this army looks cool.” This year, there were 9 Guild Ball WTC teams that made that cut, 9 Warmachine & Hordes WTC armies and 3 Warmachine & Hordes Solo masters armies.

All of the armies on the shortlist were then each judged in depth by a team of 5 experts: The head painting judge (Tomas Mennes), The 2 head judges for the Warmachine & Hordes WTC (Jason Enos) and the Guild Ball WTC (Kim sent his second-in-command Steve Herck) and 2 painting and modelling experts (Christoph Van Der Schoot and Jan “Baffo” Ivancic).

Then, each entry was judged on 5 different criteria.

  • Overall look: how striking does it look on the tabletop?
  • Painting skill: how much technical control does the painter have?
  • Conversion: how expertly were the models altered?
  • Basing: how much care was put into the base of the model
  • Continuity: does the army fit together nicely?

Every judge scored each criterium with a score of 0-4. All the results were added up, giving an end score of maximum 100.

Guild Ball WTC

It was the first year judging Guild Ball models. Our standards were a bit higher for these than they were for the Warmachine armies, simply because there are less models in a team, which means you can take more time for each model. The more models, the harder it is to keep a continuously high standard. What immediately surprised us was the very high quality of teams.

Third place: Hunters by Goupil (64 pts)

We loved the contrast on the models. They were dark, but without becoming drab. The white furs really popped, making the models a lot more bright than you would have expected from the muted color palette. On pure painting skill, this was one of the best teams entered, with gorgeously smooth transitions and excellent brush control. Sadly, not all models were completely finished and we did find that the muted palette made it jump off the table less than some of the other entries.

Second place: Morticians by Charles Nurser (65 pts)

Charles’ Morticians were the opposite of Goupil’s models. His painting skill was nice, but not as high as our third place, but the models really drew our eyes towards them. The black, white and gold bases were very striking and really drew our eye to the models. The yellow-to-red blending on the feathers and on the birds immediately enamoured us. We also liked the attention that Charles put into the bases, making every model look like a bit of a vignette instead of just a model on a base.


First place: Alchemists by Pär Ardin. (70 pts)

Let’s get the obvious out of the way first: If this competition would have been purely on painting skill, there were better armies in the running. But those conversions! The level of detail that Pär put into every single model is astounding. The conversions look effortless, like they are sculpted that way. And that takes as much skill as painting the models. What’s more, this team oozes character. It’s the kind of creepy circus that looks fun on first sight. Until you take a closer look. The mechanically enhanced weight lifter, the angry clown. Even the trained snake with a tiny topcoat. They are all gorgeous.


Warmachine & Hordes WTC Solo Masters

3 out of the 36 players of the solo masters made the shortlist. I have to admit that this makes it the smaller cousin of the WTC painting competition, but that didn’t mean those armies didn’t look really nice. Because of the limited number of players, we only award first place to the solo masters competition.

First place: Retribution of Scyrah by André Valentim (73 pts)

We loved the chosen color scheme and how he used the bases to tell little stories. We did miss a bit of highlighting on the armour plates. A blend on the edges towards a lighter color would have made the army pop better on the table. Now, we felt like the edge highlights weren’t enough to take the flatness of the models away. Once again, we were fans of the conversions though. The Eldar parts and the Retribution models go together so smoothly. We loved it!


Warmachine & Hordes WTC

This is the 5th year of this painting competition and the quality was really high this year. So high that the top 4 were less than 10 points apart.

Honorable mention: Retribution of Scyrah by Filip Zingmark. (69 points)

Just outside of the top 3, this army really jumps out because of the conversions and paintwork on the warjacks. The bones together with the dark olive freehand on the armour makes it a properly creepy army. What let it down was the infantry, though. Most of the judges found the contrast of the bright pink infantry with the moody olives of the jacks too much. The paint quality of the jacks also wasn’t carried over into the infantry, sadly enough.


Third place: Retribution of Scyrah by Kasper B. Larsen. (72 pts)

This was absolutely one of the most striking color schemes of the competition. The dark blue and bright orange contrast very nicely and really draw the attention. We also liked how consistently those colors were applied throughout the entire army. The bases could have done with a bit more attention, but the conversions were beautiful in their subtlety. Especially, check out all those masks! The greatest part about these models was the weathering and battle damage, though. Some of the judges found it too much, some found it could never be enough. But we all loved the obvious skill that went into it and the striking contrast it provided.

Second place: Convergence of Cyriss by Ludek Cerny (74 pts)

Now this was a difficult one. Yes, it looks nice from a distance, but not exceptionally so. Until you come closer. The standard metal look of convergence is nicely executed, but what really carries this army is the beautiful blue edges, with the gorgeously freehand-painted filigree lines. We even spotted some hand-painted convergence symbols in there as well. And it was consistent throughout the entire army, making every model unique (which is not an obvious task when painting an all metallic army). We also love the attention that Ludek put into the bases. The warm, red earth contrasted nicely to the cold metal of the models. The fact that every model had a unique base also broke up the possible monotony of the army. With extra points for the gorgeous display.

First place: Protectorate of Menoth by Paul de Geus (77 pts)

Where do we even start? Paul has taken a Menoth army and completely made it his own. The conversions are fantastic, combining PP models heavily with parts and models from other ranges. The color palette is minimal, but works. This is the kind of army that makes you do a double take when you pass by a table. It oozes atmosphere. If we have to nitpick, we thought the bases and the greens on the ghosts could use a bit more attention. But then we saw the freehand writing on the banners. And on the cloaks. And the bases. And all the glowing Menoth symbols on those black cloaks. And we knew this was our rightful winner.

Congratulations to all. The quality was high and we look forward to seeing what surprises we will see next year!


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WTC 2017 (Warmachine/Hordes) data available

Hi all,

As always, we want to make the results of the WTC available for you, as they have been eagerly devoured by the number-crunchers among you in previous years.

These are all army lists as they were played (including reserve players swaps) and details for all 960(!) games played. Both files are in csv format.

2017 WMH WTC Army Lists

2017 WMH WTC Game Results

We look forward to seeing what you can come up with this year!

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Terrain Lexicon WTC 2017

Hey everyone,

We have amazing sets of 2D terrain freshly made for the event.  You’ll want to familiarise yourself with these as they are themed.  You’ll also get this information in a handout on site.  But you can download it now via this link.

Safe travels today everyone!

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How to follow the action at the WTC

The WTC is this weekend!  Get you and your friends ready to gather around the screen (perhaps playing some games too?) and watch all the action.  Here’s how:

For stats and immediate result updates, visit

We will have 2 live streams this year.  The primary stream is
This stream will have multiple cameras on games within a team matchup with commentary from Page5de and the Muse on Mini’s team.

The secondary stream is on
This stream will cover only 1 game (although all 5 will be recorded for posting later) and includes commentary from a crack French/English team of commentators (one of which is part of the Murder of Crows podcast).

Here’s the schedule (all times Central European Time).  Only undefeated teams will be streamed:

Friday 21:00:  Grudge matches (if equipment is setup and working properly).  Choices include USA v Canada, Sweden v Finland, England v Australia/New Zealand (the Ashes), France v Italy.

Saturday – 23.09.17
09:15 – Round 1 (featuring Far East/Australian matchups)
14:00 – Round 2 (featuring European matchups)
16:45 – Round 3 (featuring North American matchups)

Sunday – 24.09.17
9:00 – Round 4 (featuring Far East/Australian matchups, if undefeated)
13:45 – Round 5 (Semi Finals featuring European matchups, if undefeated)
16:30 – Round 6 (Finals)


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Some last minute notes regarding the venue

Hello peoples,

Here are some notes regarding the venue.

  1. Please bring a credit card. It will be needed by the venue to finalize your room booking. Normally, no money will be charged to it, but we’re told it’s a matter of deposit in case something should go wrong.
  2. The venue bars only accept cash payments, so please take that into account. There are ATMs in town, but they are all near the train station in the centre of town, so about a 15 min walk from the venue.
  3. A few exceptions (who clearly indicated they don’t mind sharing a bedroom with whomever) notwithstanding, everyone stays either with their team, or with their plus ones. So don’t worry, all is well.


-The WTC Committee

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How to get to the venue

Hello travelers,

On popular demand, here’s a travel guide from Brussels (BRU) airport to the venue.

The easiest and cheapest way in by train. Check the timetable on the website of the Belgian railways:

Your departure station is called Brussels Airport – Zaventem (it’s right below the airport, just follow signs that look like a train). Your arrival station is Blankenberge. There is only one train station in town (and conveniently, it’s the last stop on the line as well). You’ll have to change trains once, probably in Brussels Midi.

If you’re traveling with your whole team at once, you might consider getting a Rail Pass ticket, which holds 10 single trips, which you can divide any way you choose. More info here:

Be advised that when traveling from or to the airport, there is a special surcharge, called the diabolo fee. More info here:

Then, once you get to the train station in Blankenberge, the venue is just 14 minutes away on foot, according to Google Maps.

It’s quite an easy trip as well.

We’ll try to have people standing by to help lugging the luggage, but … we imagine you guys’ll be fine regardless 😉

See you guys in two weeks!

-The WTC Committee



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